Time To Climb

Developing modular educational games.

Partner
Industry

Edtech

Website
nearpod.com
Categories

Content Production Design & Creativity Development & Engineering Assembly App & Web Development UX/UI

Boosting Classroom Engagement with Gamified Learning

PSh played a key role in introducing gamification to Nearpod's platform through the groundbreaking project, Time To Climb. Collaborating closely with Nearpod, PSh actively participated in ideation workshops to create a competitive gaming activity—a customizable quiz that engaged students in a thrilling race. Our talented Design & Creativity team worked hand in hand with our Development & Engineering team, leveraging their expertise in UX and UI design, as well as their proficiency in App & Web Development, to swiftly craft a captivating look and feel for the new activity. Utilizing cutting-edge techniques, including SVG animation, PSh delivered a highly performant and visually appealing experience that surpassed competitors in the EdTech space, fostering greater engagement in classrooms.

Time To Climb marked a significant milestone for Nearpod as they embraced gamification within their platform. With PSh's expertise in Content Production, Design & Creativity, and Development & Engineering, we actively collaborated with Nearpod through internal workshops to make joint decisions on the desired game structure—a competitive quiz engaging dozens of students. Employing Design Thinking sessions, our multidisciplinary team ensured the complete structure and look & feel of the activity were seamlessly assembled within a tight timeframe.

Recognizing the importance of creating a remarkable look and feel that stood out from competitors, Nearpod entrusted PSh's Creative team with the task. Leveraging our extensive experience in UX and UI design, we developed a comprehensive system of components for the activity, allowing Nearpod to scale Time To Climb, reinvent it, and offer thematic options for both teachers and students. The successful launch with one theme and five characters generated significant hype, leading to an increased demand for additional themes and characters.

Through our strategic use of SVG animation and close collaboration with the Development & Engineering team, PSh created a highly performant and visually captivating activity. This innovative approach significantly enhanced the usage of quizzes in classrooms, propelling the quiz experience to new heights of gamification and multiplayer engagement. By gamifying the activity, Time To Climb not only facilitated more effective learning experiences but also transformed quizzes into dynamic and interactive challenges.

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